Bachelor in Fashion Design & Technology

The second atelier is conducted as the second year of the Bachelor Course. Under the Higher Education Programs framework, the second atelier is equivalent to a HE Level 5. In this stage of their learning experience students are invited to develop their creativity through experimentation. Specific themes such as men’s wear, children’s wear or knitting workshop will be covered through interlinked modules. The pedagogical objective is to improve participants’ critical thinking. 

Fashion Design 2 :
In the second installment of this module students will apply the skills acquired during the first year and experiment new inspirations and concepts in various fashion projects including menswear collection, accessories collection, children’s wear collection and fabric transformation. They will have to adapt their personal ideas to different kind of products and market segments and understand how to adapt their own creativity to main fashion trends. 

Fashion Workshop 2 :
In connection to Fashion Design 2, students will continue to explore various techniques and practical methods that can enhance their creative expression. They will experiment embroideries, pleating or knitting methods that will allow them to imagine more elaborate fashion products. They will also have the opportunity to collaborate with professional suppliers and external workshops to experiment the management of the supply chain which is an important part of the job of a fashion designer. 

Digital Fashion Design 2 :
The second part of this module is designed as a workshop supporting the development of students’ creations in Fashion Design as well as in Fashion Workshop. By this stage students will be guided by their instructors in order to assess which software is better suited to their creative and personal requirements. The objective is to experiment and find the best tool to generate fashion design portfolios and presentation reflecting the students’ own identities.

Pattern Making and Draping 2 :

Building up on Pattern Making and Draping 1, the module will allow students to learn how to combine two-dimensional and three-dimensional approaches to find the best methodology so as to create the patterns for any kind of garments. They will experiment how to adapt the classical construction of pants, tailored jackets, kimono and raglan sleeves to create the pattern of their most creative designs. 

Production 2 :

Like in the PMD module, the main goal of the second level production module is to lead students to be able to choose and practice the best production strategy and finishing method to maximize the quality of the finished garments they have to produce. 

Digital Fashion Product :

It’s very important to keep students up to date with the latest changes within the fashion industry. While the software developed by Lectra is a usual support in fashion production, 3D printing is a brand-new technology that is bound to become inevitable in the future. In this module students will learn the basic use of Lectra and one 3D graphic software they will later experiment with in the completion of fashion projects.

Textile Technology :

Fabric is still the main raw material of fashion, that’s why it’s essential to fashion students to have a deep knowledge of textile products. Through lectures, researches and workshops, students will learn how fabrics are produced from fibers to weaving and knitting, understand their various characteristics, textures and qualities and experiment their best uses for garment production according to their specificities. 

Fashion Marketing 1 :

Although a creative one, fashion is an industry and fashion design is also affected by a brand strategy, market segmentation or price positioning. In this module student will learn the basic marketing tools and explore the key success factors that lead fashion brand to success.

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